.. .. Copyright (c) 2004-2014 Laboratório de Sistemas e Tecnologia Subaquática and Authors .. All rights reserved. .. Faculdade de Engenharia da Universidade do Porto .. Departamento de Engenharia Electrotécnica e de Computadores .. Rua Dr. Roberto Frias s/n, 4200-465 Porto, Portugal .. .. For more information please see . .. .. $Id:: elements.rst 549 2014-06-01 14:32:50Z pdias $: .. _sec_neptus_elements: Neptus Elements *************** In this section we will give you a in-depth view of the building blocks. .. _sec_neptus_locations: .. index:: single: location Neptus Locations ================ All across Neptus, geo-referenced locations can be edited using similar dialogs, optionally using the clipboard for copy/paste operations. Location Parameters ------------------- Whenever a location is edited in Neptus, the user is shown a dialog similar to the picture below. In this dialog the user can input the coordinates in different formats, adding optional offsets from a central location. .. _fig_neptus_location: .. figure:: _assets/href_coords.png :scale: 60% Location edition panel Neptus allow the definition of z-axis coordinates using Depth or Altitude from surface, accessible from a drop-down selection. Optionally, users may also include offsets from the defined central location (offsets are added to this location). Offsets may be Orthogonal (North/East/Down), Spherical (Distance/Azimuth/Zenith) or both, in which case they are both added to reference location. Clipboard operations -------------------- In location dialog, it is also possible to copy the current values to clipboard or fill in all values with the location which is currently in the clipboard. For this, use the buttons at the bottom for copying to clipboard and pasting from clipboard respectively. Moreover you can also copy locations to text files since these are stored in clipboard as XML text. Additionally you can make the location absolute (with no offsets) by clicking on **Abs** button. .. _fig_neptus_copy_location: .. figure:: _assets/copy_location.png :scale: 60% Copy/Past location panel .. include:: consoleElements/toolbar.rst-i .. _sec_world_map: Map Panel ========= The map panel or simply the map or renderer 2D, is the component where the geo-located objects and system are displayed. Addicionaly a world map overlay is accessible in every view (explained bellow). If there is a mission loaded, and the edition of the mission map is enabled, it will be available the edition option. .. include:: consoleElements/worldMap.rst-i .. Insert Maneuvers.rst content into here .. include:: maneuvers.rst-i .. index:: single: console elements; console .. _sec_console_elements: Console Components ================== .. Insert Console Components content into here possibly separated in files .. include:: consoleElements/settings.rst-i .. Alphabetic order .. include:: consoleElements/abort.rst-i .. include:: consoleElements/chronometer.rst-i .. include:: consoleElements/commandPlanner.rst-i .. include:: consoleElements/contact-marker.rst-i .. **TODO Quadrado** consoleElements/controllersPanel.rst-i .. include:: consoleElements/controllersPanel.rst-i .. **TODO ZP** .. include:: consoleElements/deadReakoningCalbration.rst-i .. **TODO ZP** consoleElements/deviceCalbration.rst-i .. include:: consoleElements/deviceCalbration.rst-i .. include:: consoleElements/entityState.rst-i .. include:: consoleElements/gps.rst-i ..consoleElements/incommingData.rst-i .. Incomming Data (pode n estar traduzivel) .. include:: consoleElements/lblRangeDisplay.rst-i .. **TODO ZP** In-console log review consoleElements/logReview.rst-i .. In-console log review .. include:: consoleElements/logReview.rst-i .. include:: consoleElements/logsDownloader.rst-i .. the section name is Main Vehicle Selector .. include:: consoleElements/vehicleCombobox.rst-i .. **TODO ZP** consoleElements/mantaOperations.rst-i .. include:: consoleElements/mantaOperations.rst-i .. include:: consoleElements/missionTree.rst-i .. include:: consoleElements/myLocation.rst-i .. include:: consoleElements/notifications.rst-i .. include:: consoleElements/planControl.rst-i .. include:: consoleElements/planEditor.rst-i .. include:: consoleElements/remoteHistory.rst-i .. include:: consoleElements/simulation.rst-i .. **TODO Quadrado** System Information on Map .. include:: consoleElements/systemInformationOnMap.rst-i .. include:: consoleElements/systemsConfiguration.rst-i .. include:: consoleElements/systemsList.rst-i .. index:: single: mra elements; mra .. _sec_mra_elements: MRA Components ============== .. Insert Console Components content into here possibly separated in files .. Alphabetic order .. include:: mraElements/3Djme.rst-i .. include:: mraElements/replay.rst-i .. include:: mraElements/logbook.rst-i .. include:: mraElements/photos.rst-i .. include:: mraElements/sidescan-analyzer.rst-i .. include:: mraElements/table.rst-i .. include:: mraElements/timeseries.rst-i .. **TODO Quadrado**