DUNE: Uniform Navigational Environment  2017.01.0
DUNE::Entities Namespace Reference

Detailed Description

Entity related routines and classes.

Classes

class  BasicEntity
 
class  EntityDataBase
 
class  StatefulEntity
 

Enumerations

enum  DispatchFlags { DF_KEEP_TIME, DF_LOOP_BACK }
 

Functions

bool operator== (const BasicEntity *e, const std::string &label)
 

Variables

class DUNE_DLL_SYM BasicEntity
 

Enumeration Type Documentation

Enumerator
DF_KEEP_TIME 

Do not update timestamp.

DF_LOOP_BACK 

Allow message to be delivered to the task that is dispatching it.

Function Documentation

DUNE_DLL_SYM bool DUNE::Entities::operator== ( const BasicEntity *  e,
const std::string &  label 
)

Compare label of BasicEntity object against a string.

param[in] e pointer to object whose label we wish to compare. param[in] label string to be compared against.

Returns
true if the label and the string match, false otherwise.

References DUNE::Entities::BasicEntity::getLabel().

Variable Documentation